About Gods Of Glory:
The title of this game hints to a story, perhaps to a story on a deeper level. It sounds like the game would happen between two deities who both want something. That sounded extremely interesting to me. While I didn’t expect too in-depth background due to the type of this game, I was still disappointed by the lack of it. There are exactly two cut scenes, at the beginning and at the end. The title mislead me quite well for making me believe something particularly exciting would happen between the packs you have to finish. There’s not much to the characters and that’s not really surprising. Still, the two main characters (and I use that term loosely) have a connection to each other. It’s hard to tell what kind of relationship it is, because they never, even once, speak. So in that as well, the characters lacked depth. It’s very simple, but nice nonetheless, if you know what to expect. I expected the Fever Mode to be a timed version of the main game, but it’s not. You have a certain time to finish a mosaic and you gain more time every time you finish one. So you can go on as long as you have time. It was a pleasant surprise for me, since I typically do not like timed versions. It was a nice add to the slower, more relaxed version. If you start with a Fever Mode, maybe the game mechanics work differently? That I can’t say. When you first begin the game, the main screen has BEAUTIFUL art. It was gorgeous, and had quite sharp details. The colors were wonderful too. It was pleasant to look at and I expected it to apply to the whole game. But. I was once again disappointed. The cut scene animations don’t have similar style at all. Admittedly, animations rarely look as good as the main art. But the level dropped down a lot, almost made it look ugly. Visually appealing games are my thing, so to be first introduced to an amazing view and then to have it change… It was a true shame. The only good thing is, that there were only two cut scenes.