About Sword Slasher:
While the game is definitely stylish, and has some extremely good elements of game design to its name including the custom weapons, the parry riposte combat against enemies, and the generally visceral feeling of scoring heavy hits… it falls flat very fast once you’re out of the first few floors. While you gradually increase the viability of your equipment, it is not remotely enough to outpace the dungeon’s level of rapid damage increment, enemies in later floors will be 3-4 shotting you even with a very well put together set of equipment that you spent time collecting, and your weapons start to feel like they’re doing chip damage against enemies which you had been effortlessly decapitating one floor ago. After putting 10 hours into this game I would stay it still holds up. There are some minor issues, the biggest being difficulty scaling in general, but the one big technical glitch was fixed by a patch on the first day. There are no issues that ruin the game right now in my opinion. I am sure this game will get much better as Damian continues to update and balance it. Even as it is now, If you like the idea and are willing to deal with minor early access issues as the game grows and improves, you will likely enjoy this game. I wholeheartedly reccomend it.